...involves taking a short (e.g. 2 second) piece of a sound file (eg: music mp3, speech or field recording) and extending its content to a much longer duration; infinity perhaps. STS can be used to create dynamic background sound for installations and computer games, audio tracks to accompany real or synthesised movies, or background ambience on theatre sets. It is also useful for the repair of "droput" in damaged audio recordings, and as a method of compression for high resolution audio playback on low bandwidth communications and devices.
Tiling the original sound sample end to end is the easiest option, but on playback, the noticeably looped result sounds annoying or boring in most of these scenarios. The real challenge is trying to vary the ordering of playback to achieve a more natural synthesised ''texture'' of sound.
Sound Texture Results for AES High-Resolution Audio '07, London, UK, June 25-27, 2007.
Sound Texture Results for EUSIPCO '07, Poznan, Poland, September 3-7, 2007.